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GuideDistributionmacOS

Mac App Store vs Direct Distribution: Which Should You Pick?

Selling a Mac app on the Mac App Store or from your own website? Compare fees, sandboxing, updates, payments, trials and discovery, and see when a hybrid setup makes sense.

ET

Editorial team

· 4 min read

Key takeaways

  • The Mac App Store gives you payments, taxes, updates and discovery in exchange for a commission and the App Sandbox.
  • Direct sales give you control, a customer relationship and more margin, but you own signing, notarization, licensing and updates.
  • Many indie apps do both: a sandboxed App Store build and a direct build with extra features, sold on the website.
  • Decide before you write much code: sandboxing and licensing shape the architecture.

Before you write a line of release notes, you have to answer a question that shapes your app, your pricing and your support load: do you sell through the Mac App Store, from your own website, or both?

There's no universally right answer. Here is how the two compare on the things that actually matter to a small team.

At a glance

Mac App StoreDirect (your website)
Commission30%, or 15% under the Small Business ProgramPayment processor fees only (a few percent), more with a merchant of record
SandboxingRequiredOptional
Payments and taxesApple handles bothYou, or a merchant of record
UpdatesAutomatic through the App StoreYou ship them, often with Sparkle
Free trialsLimited to free apps with in-app purchase, or subscription intro offersAnything you can build
Customer dataAlmost noneYou own the relationship
DiscoverySearch, Today tab, chartsYour site, search, directories, word of mouth
ReviewApple reviews every updateNone

The case for the Mac App Store

Payments, taxes and refunds are solved. Apple sells in a lot of countries, collects VAT and sales tax, and handles refunds. For a solo developer that's a real saving in time and accounting headaches.

Updates just work. Users get new versions automatically, and you never write an updater.

Trust and a one-click install. Many Mac users only install from the App Store. No Gatekeeper dialogs, no license keys, and the purchase is tied to their Apple ID across devices if you also ship on iPhone or iPad.

Discovery. Search and editorial features can send real traffic, especially if you do your homework on App Store optimization.

The cost is the commission, the App Sandbox, the review process and the fact that you can't talk directly to your customers.

The case for direct distribution

More margin. With a payment processor you keep most of each sale. With a merchant of record such as Paddle, Lemon Squeezy, Polar or FastSpring you pay more, but they handle global sales tax for you.

No sandbox. Apps that automate other apps, manage files across the disk, install helpers or touch the system deeply are often impossible, or painful, inside the sandbox.

Your own trials, pricing and upgrades. You can offer a 14-day trial, paid major upgrades, team licenses, discounts and bundles. The Mac App Store has no paid upgrades, which pushes developers toward subscriptions or a brand new app listing for each major version.

You know your customers. You can email buyers about updates, ask for feedback and build a list. That relationship is worth a lot for a small product.

No review delays. You can ship a hotfix when you're ready, not when review is.

What you take on: a Developer ID certificate and notarization, a licensing system, an update mechanism (most developers use the open source Sparkle framework), and your own support and refunds.

Doing both

Plenty of indie apps ship twice. The App Store build is sandboxed and sold at the App Store price; the direct build has the extra features the sandbox blocks and is sold on the website. Others keep the Mac App Store as a free, discoverable front door and sell upgrades directly.

It works, but it doubles some of the work: two builds to test, two sets of screenshots, two support paths. Make sure your team can handle that, and make it obvious in the product which version a customer has.

How to decide

Ask these questions in order:

  1. Can the app be sandboxed? If not, you're selling direct.
  2. Do you need a trial or paid upgrades? If yes, lean direct.
  3. Do you have an audience already? If you can send your own traffic, direct pays better. If you're starting from zero, the App Store's search can help.
  4. Do you also have an iPhone or iPad app? Then the App Store gives you one purchase across devices.
  5. How much admin can you take on? Taxes, refunds and licensing take real time. If you'd rather spend it on the product, the App Store (or a merchant of record) is worth the fee.

If you're still unsure, start on the App Store for the discovery and the simplicity, and add a direct build later once you know what your customers ask for.

Whichever you pick

You still need a website: it ranks on Google, collects emails, hosts your changelog and support page and is what blogs and directories link to. And you still need to be listed where Mac users look for apps. Submit your app to NativeShelf and see our launch checklist for the rest of the plan.

Summary

The Mac App Store trades a commission and some freedom for payments, updates and reach. Direct distribution trades admin work for margin, control and a relationship with your customers. Pick based on whether your app can be sandboxed, how you want to price it and how much of the business side you want to run yourself, and don't be afraid to do both.

Frequently asked questions

How much does Apple take from Mac App Store sales?

The standard commission is 30%. Developers who earn up to $1 million a year in proceeds can join the App Store Small Business Program and pay 15% instead. Subscriptions drop to 15% after a subscriber's first year. Check Apple's current terms before you set prices, as programs and rates change.

Can I sell a Mac app outside the Mac App Store?

Yes. Apps distributed directly should be signed with a Developer ID certificate and notarized by Apple, so Gatekeeper opens them without scary warnings. You also handle payments, licensing and updates yourself or with a service.

Do I have to sandbox my Mac app?

Only for the Mac App Store. Apps distributed directly don't need the App Sandbox, though it's still good practice. Some apps (deep system utilities, for example) can't be sandboxed at all and have to be sold directly.

Can I offer a free trial on the Mac App Store?

Not as a time-limited demo of a paid app. You can offer a free app with an in-app purchase to unlock everything, or a subscription with an introductory free period. Direct sales can use any trial model you can build.

ET

Written by Editorial team

We install, use and write about indie Mac & iOS apps.

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